prefer standard find() over Find

This commit is contained in:
Glenn Maynard
2005-12-21 08:27:00 +00:00
parent 8f4496685e
commit 443e80551f
6 changed files with 21 additions and 21 deletions
+6 -6
View File
@@ -133,7 +133,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
Effect effect = EFFECT_CENTER;
for( int i=0; i<NUM_EFFECTS; i++ )
if( lcPath.Find(EFFECT_STRING[i]) != -1 )
if( lcPath.find(EFFECT_STRING[i]) != string::npos )
effect = (Effect)i;
switch( effect )
@@ -315,23 +315,23 @@ void BGAnimationLayer::LoadFromAniLayerFile( const CString& sPath )
CString sHint = sPath;
sHint.MakeLower();
if( sHint.Find("cyclecolor") != -1 )
if( sHint.find("cyclecolor") != CString::npos )
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->SetEffectRainbow( 5 );
if( sHint.Find("cyclealpha") != -1 )
if( sHint.find("cyclealpha") != CString::npos )
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->SetEffectDiffuseShift( 2, RageColor(1,1,1,1), RageColor(1,1,1,0) );
if( sHint.Find("startonrandomframe") != -1 )
if( sHint.find("startonrandomframe") != CString::npos )
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->SetState( rand()%m_SubActors[i]->GetNumStates() );
if( sHint.Find("dontanimate") != -1 )
if( sHint.find("dontanimate") != CString::npos )
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->StopAnimating();
if( sHint.Find("add") != -1 )
if( sHint.find("add") != CString::npos )
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->SetBlendMode( BLEND_ADD );
}