[splittiming] Stop repeating lua errors.
Get fewer in exchange. Huh...
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@@ -6,7 +6,7 @@ local function Beat(self)
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local part = beat%1
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part = clamp(part,0,0.5)
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local eff = scale(part,0,0.5,1,0)
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if (GAMESTATE:GetSongDelay() or false) and part == 0 then eff = 0 end
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if (GAMESTATE:GetSongPosition:GetDelay() or false) and part == 0 then eff = 0 end
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if beat < 0 then
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eff = 0
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end
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