remove obsolete, useless lua functions

This commit is contained in:
Glenn Maynard
2005-04-30 03:03:11 +00:00
parent 897dc783cd
commit 42ecd221b7
-5
View File
@@ -2074,11 +2074,6 @@ LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestStepsDifficulty() )
LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 )
/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
* can't easily do if we return pointers. */
LuaFunction_NoArgs( CurSong, (void *) GAMESTATE->m_pCurSong )
LuaFunction_PlayerNumber( CurSteps, (Steps*)GAMESTATE->m_pCurSteps[pn].Get() )
int LuaFunc_UsingModifier( lua_State *L )
{
REQ_ARGS( "UsingModifier", 2 );