remove obsolete, useless lua functions
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@@ -2074,11 +2074,6 @@ LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
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LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestStepsDifficulty() )
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LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 )
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/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
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* can't easily do if we return pointers. */
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LuaFunction_NoArgs( CurSong, (void *) GAMESTATE->m_pCurSong )
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LuaFunction_PlayerNumber( CurSteps, (Steps*)GAMESTATE->m_pCurSteps[pn].Get() )
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int LuaFunc_UsingModifier( lua_State *L )
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{
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REQ_ARGS( "UsingModifier", 2 );
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