diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 29029e88ff..e8936e927d 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -2074,11 +2074,6 @@ LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() ) LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestStepsDifficulty() ) LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 ) -/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we - * can't easily do if we return pointers. */ -LuaFunction_NoArgs( CurSong, (void *) GAMESTATE->m_pCurSong ) -LuaFunction_PlayerNumber( CurSteps, (Steps*)GAMESTATE->m_pCurSteps[pn].Get() ) - int LuaFunc_UsingModifier( lua_State *L ) { REQ_ARGS( "UsingModifier", 2 );