remove FAIL_THRESHOLD. This shouldn't be changed; failing with this
life meter means "empty".
This commit is contained in:
@@ -44,9 +44,6 @@ static ThemeMetric<int> NUM_STRIPS ("LifeMeterBar","NumStrips");
|
||||
static ThemeMetric<float> INITIAL_VALUE ("LifeMeterBar","InitialValue");
|
||||
static ThemeMetric<TapNoteScore> MIN_STAY_ALIVE ("LifeMeterBar","MinStayAlive");
|
||||
|
||||
const float FAIL_THRESHOLD = 0;
|
||||
|
||||
|
||||
LifeMeterBar::LifeMeterBar()
|
||||
{
|
||||
switch( GAMESTATE->m_SongOptions.GetStage().m_DrainType )
|
||||
@@ -259,7 +256,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
|
||||
}
|
||||
|
||||
// check if this step would cause a fail
|
||||
if( m_fLifePercentage + fDeltaLife <= FAIL_THRESHOLD && m_fLifePercentage > FAIL_THRESHOLD )
|
||||
if( m_fLifePercentage + fDeltaLife <= 0 && m_fLifePercentage > 0 )
|
||||
{
|
||||
/* Increase by m_iRegenComboAfterFail; never push it beyond m_iMaxRegenComboAfterFail
|
||||
* but don't reduce it if it's already past. */
|
||||
@@ -272,7 +269,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
|
||||
CLAMP( m_fLifePercentage, 0, 1 );
|
||||
AfterLifeChanged();
|
||||
|
||||
if( m_fLifePercentage <= FAIL_THRESHOLD )
|
||||
if( m_fLifePercentage <= 0 )
|
||||
m_pPlayerStageStats->bFailedEarlier = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user