diff --git a/stepmania/src/LifeMeterBar.cpp b/stepmania/src/LifeMeterBar.cpp index 8cc0321ea9..41b3c6e36e 100644 --- a/stepmania/src/LifeMeterBar.cpp +++ b/stepmania/src/LifeMeterBar.cpp @@ -44,9 +44,6 @@ static ThemeMetric NUM_STRIPS ("LifeMeterBar","NumStrips"); static ThemeMetric INITIAL_VALUE ("LifeMeterBar","InitialValue"); static ThemeMetric MIN_STAY_ALIVE ("LifeMeterBar","MinStayAlive"); -const float FAIL_THRESHOLD = 0; - - LifeMeterBar::LifeMeterBar() { switch( GAMESTATE->m_SongOptions.GetStage().m_DrainType ) @@ -259,7 +256,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife ) } // check if this step would cause a fail - if( m_fLifePercentage + fDeltaLife <= FAIL_THRESHOLD && m_fLifePercentage > FAIL_THRESHOLD ) + if( m_fLifePercentage + fDeltaLife <= 0 && m_fLifePercentage > 0 ) { /* Increase by m_iRegenComboAfterFail; never push it beyond m_iMaxRegenComboAfterFail * but don't reduce it if it's already past. */ @@ -272,7 +269,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife ) CLAMP( m_fLifePercentage, 0, 1 ); AfterLifeChanged(); - if( m_fLifePercentage <= FAIL_THRESHOLD ) + if( m_fLifePercentage <= 0 ) m_pPlayerStageStats->bFailedEarlier = true; }