add a SegmentDisplay that displays if certain things appear in the song timing (stops, delays, warps, fake segments, scroll segments, speed segments) and chart attacks
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@@ -5,7 +5,7 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 Preview 3 | 201108??
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StepMania 5.0 Preview 3 | 2011081?
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--------------------------------------------------------------------------------
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2011/08/13
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@@ -119,6 +119,7 @@ t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
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t[#t+1] = StandardDecorationFromFileOptional("CourseContentsList","CourseContentsList");
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t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("BPMLabel","BPMLabel");
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t[#t+1] = StandardDecorationFromFileOptional("SegmentDisplay","SegmentDisplay");
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--[[ t[#t+1] = StandardDecorationFromFileOptional("NegativeDisplay","NegativeDisplay") .. {
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}; --]]
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@@ -2,18 +2,5 @@ return Def.ActorFrame {
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LoadFont("Common Normal") .. {
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Text="BPM";
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InitCommand=cmd(horizalign,right;zoom,0.75;strokecolor,Color("Outline"));
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SetCommand=function(self)
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local bIsFirst = false;
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local song = GAMESTATE:GetCurrentSong();
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self:stoptweening();
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-- self:linear(0.25);
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if song then
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self:diffusebottomedge( song:GetTimingData():HasStops() and Color("Orange") or Color("White") );
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else
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self:diffusebottomedge( Color("White") );
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end;
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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};
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};
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BIN
Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,133 @@
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-- segment display: tells the player about various gimmicks used in the song timing.
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local iconPath = "_timingicons"
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local leftColX = -144
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local rightColX = -leftColX
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local showCmd = cmd(stoptweening;accelerate,0.125;diffusealpha,1)
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local hideCmd = cmd(stoptweening;accelerate,0.125;diffusealpha,0)
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local SegmentTypes = {
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Stops = { Frame = 0, xPos = leftColX, yPos = 0 },
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Warps = { Frame = 2, xPos = leftColX, yPos = -16 },
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Delays = { Frame = 1, xPos = leftColX, yPos = -32 },
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Attacks = { Frame = 6, xPos = leftColX, yPos = 16 },
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Scrolls = { Frame = 3, xPos = rightColX, yPos = -32 },
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Speeds = { Frame = 4, xPos = rightColX, yPos = -17 },
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Fakes = { Frame = 5, xPos = rightColX, yPos = -2 },
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};
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local t = Def.ActorFrame{
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BeginCommand=cmd(playcommand,"SetIcons";playcommand,"SetAttacksIconMessage");
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OffCommand=cmd( RunCommandsOnChildren,cmd(playcommand,"Hide") );
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SetIconsCommand=function(self)
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local stops = self:GetChild("StopsIcon")
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local delays = self:GetChild("DelaysIcon")
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local warps = self:GetChild("WarpsIcon")
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local scrolls = self:GetChild("ScrollsIcon")
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local speeds = self:GetChild("SpeedsIcon")
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local fakes = self:GetChild("FakesIcon")
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-- hax
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MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = GAMESTATE:GetMasterPlayerNumber()})
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local song = GAMESTATE:GetCurrentSong()
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if song then
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local timing = song:GetTimingData()
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if timing:HasWarps() then warps:playcommand("Show")
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else warps:playcommand("Hide")
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end
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if timing:HasStops() then stops:playcommand("Show")
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else stops:playcommand("Hide")
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end
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if timing:HasDelays() then delays:playcommand("Show")
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else delays:playcommand("Hide")
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end
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if timing:HasScrollChanges() then scrolls:playcommand("Show")
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else scrolls:playcommand("Hide")
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end
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if timing:HasSpeedChanges() then speeds:playcommand("Show")
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else speeds:playcommand("Hide")
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end
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if timing:HasFakes() then fakes:playcommand("Show")
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else fakes:playcommand("Hide")
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end
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else
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warps:playcommand("Hide")
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stops:playcommand("Hide")
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delays:playcommand("Hide")
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scrolls:playcommand("Hide")
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speeds:playcommand("Hide")
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fakes:playcommand("Hide")
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end
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end;
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SetAttacksIconMessageCommand=function(self,param)
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local attacks = self:GetChild("AttacksIcon")
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local song = GAMESTATE:GetCurrentSong()
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if song then
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local steps = GAMESTATE:GetCurrentSteps(param.Player)
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if steps then
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local hasAttacks = steps:HasAttacks()
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attacks:playcommand(hasAttacks and "Show" or "Hide")
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else
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attacks:playcommand("Hide")
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end
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else
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attacks:playcommand("Hide")
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end
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end;
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LoadActor(iconPath)..{
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Name="WarpsIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Warps.xPos;y,SegmentTypes.Warps.yPos;setstate,SegmentTypes.Warps.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="StopsIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Stops.xPos;y,SegmentTypes.Stops.yPos;setstate,SegmentTypes.Stops.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="DelaysIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Delays.xPos;y,SegmentTypes.Delays.yPos;setstate,SegmentTypes.Delays.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="AttacksIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Attacks.xPos;y,SegmentTypes.Attacks.yPos;setstate,SegmentTypes.Attacks.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="ScrollsIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Scrolls.xPos;y,SegmentTypes.Scrolls.yPos;setstate,SegmentTypes.Scrolls.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="SpeedsIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Speeds.xPos;y,SegmentTypes.Speeds.yPos;setstate,SegmentTypes.Speeds.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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LoadActor(iconPath)..{
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Name="FakesIcon";
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InitCommand=cmd(animate,false;x,SegmentTypes.Fakes.xPos;y,SegmentTypes.Fakes.yPos;setstate,SegmentTypes.Fakes.Frame;diffusealpha,0);
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ShowCommand=showCmd;
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HideCommand=hideCmd;
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};
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CurrentSongChangedMessageCommand=cmd(playcommand,"SetIcons";);
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CurrentStepsP1ChangedMessageCommand=function(self) MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = PLAYER_1}) end;
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CurrentStepsP2ChangedMessageCommand=function(self) MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = PLAYER_2}) end;
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};
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return t;
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@@ -38,11 +38,11 @@ NumRainbowColors=1
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RainbowColor1=Color("Black");
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[BPMDisplay]
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SetNoBpmCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetNormalCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetChangeCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
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SetNoBpmCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetNormalCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetChangeCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
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SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,color("Green");textglowmode,'TextGlowMode_Inner';glowshift;effectcolor1,color("1,1,1,0.05");effectcolor2,color("1,1,1,0.325");
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SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("0.475,0.475,0.475,1");
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RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
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[CodeDetector]
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@@ -924,6 +924,10 @@ BPMLabelY=SCREEN_TOP+160+(36/2)+6
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BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
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BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;
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#
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ShowSegmentDisplay=not GAMESTATE:IsCourseMode()
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SegmentDisplayX=SCREEN_CENTER_X-160
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SegmentDisplayY=SCREEN_TOP+160-36+4
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#
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ShowDifficultyList=not GAMESTATE:IsCourseMode();
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DifficultyListX=SCREEN_CENTER_X-160
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DifficultyListY=SCREEN_TOP+216
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