add Product branding

This commit is contained in:
Chris Danford
2004-07-18 21:56:35 +00:00
parent 1f7e24bcaa
commit 425f51f509
+65 -63
View File
@@ -18,8 +18,14 @@
#include "ThemeManager.h"
#include "PrefsManager.h"
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
#define INTERNET_RANKING_HOME_URL THEME->GetMetric ("CatalogXml","InternetRankingHomeUrl")
#define INTERNET_RANKING_UPLOAD_URL THEME->GetMetric ("CatalogXml","InternetRankingUploadUrl")
#define INTERNET_RANKING_VIEW_GUID_URL THEME->GetMetric ("CatalogXml","InternetRankingViewGuidUrl")
#define STATS_HEADER THEME->GetMetric ("CatalogXml","StatsHeader")
#define STATS_FOOTER_TEXT THEME->GetMetric ("CatalogXml","StatsFooterText")
#define STATS_FOOTER_LINK THEME->GetMetric ("CatalogXml","StatsFooterLink")
void SaveCatalogXml()
{
@@ -105,90 +111,86 @@ void SaveCatalogXml()
}
{
XNode* pNode = xml.AppendChild( "DifficultiesToShow" );
XNode* pNode = xml.AppendChild( "Types" );
set<Difficulty> vDiffs;
GAMESTATE->GetDifficultiesToShow( vDiffs );
for( set<Difficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "Difficulty", DifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", DifficultyToThemedString(*iter) );
set<Difficulty> vDiffs;
GAMESTATE->GetDifficultiesToShow( vDiffs );
for( set<Difficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "Difficulty", DifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", DifficultyToThemedString(*iter) );
}
}
}
{
XNode* pNode = xml.AppendChild( "CourseDifficultiesToShow" );
set<CourseDifficulty> vDiffs;
GAMESTATE->GetCourseDifficultiesToShow( vDiffs );
for( set<CourseDifficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "CourseDifficulty", CourseDifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", CourseDifficultyToThemedString(*iter) );
set<CourseDifficulty> vDiffs;
GAMESTATE->GetCourseDifficultiesToShow( vDiffs );
for( set<CourseDifficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "CourseDifficulty", CourseDifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", CourseDifficultyToThemedString(*iter) );
}
}
}
{
XNode* pNode = xml.AppendChild( "StepsTypesToShow" );
vector<StepsType> vStepsTypes;
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, vStepsTypes );
for( vector<StepsType>::const_iterator iter = vStepsTypes.begin(); iter != vStepsTypes.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
vector<StepsType> vStepsTypes;
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, vStepsTypes );
for( vector<StepsType>::const_iterator iter = vStepsTypes.begin(); iter != vStepsTypes.end(); iter++ )
{
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
}
}
}
{
XNode* pNode = xml.AppendChild( "PlayModesToShow" );
FOREACH_PlayMode( pm )
{
if( !SHOW_PLAY_MODE(pm) )
continue;
XNode* pNode2 = pNode->AppendChild( "PlayMode", PlayModeToString(pm) );
pNode2->AppendAttr( "DisplayAs", PlayModeToThemedString(pm) );
FOREACH_PlayMode( pm )
{
if( !SHOW_PLAY_MODE(pm) )
continue;
XNode* pNode2 = pNode->AppendChild( "PlayMode", PlayModeToString(pm) );
pNode2->AppendAttr( "DisplayAs", PlayModeToThemedString(pm) );
}
}
}
{
XNode* pNode = xml.AppendChild( "StylesToShow" );
vector<const Style*> vpStyle;
GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, vpStyle );
FOREACH( const Style*, vpStyle, pStyle )
{
if( !SHOW_STYLE(*pStyle) )
continue;
StyleID sID;
sID.FromStyle( (*pStyle) );
const Style *pStyle = sID.ToStyle();
XNode* pNode2 = pNode->AppendChild( sID.CreateNode() );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StyleToThemedString(pStyle) );
vector<const Style*> vpStyle;
GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, vpStyle );
FOREACH( const Style*, vpStyle, pStyle )
{
if( !SHOW_STYLE(*pStyle) )
continue;
StyleID sID;
sID.FromStyle( (*pStyle) );
const Style *pStyle = sID.ToStyle();
XNode* pNode2 = pNode->AppendChild( sID.CreateNode() );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StyleToThemedString(pStyle) );
}
}
}
{
XNode* pNode = xml.AppendChild( "MetersToShow" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
{
XNode* pNode2 = pNode->AppendChild( "Meter", ssprintf("Meter%d",i) );
pNode2->AppendAttr( "DisplayAs", ssprintf("%d",i) );
for( int i=MIN_METER; i<=MAX_METER; i++ )
{
XNode* pNode2 = pNode->AppendChild( "Meter", ssprintf("Meter%d",i) );
pNode2->AppendAttr( "DisplayAs", ssprintf("%d",i) );
}
}
}
{
XNode* pNode = xml.AppendChild( "GradesToShow" );
FOREACH_UsedGrade( g )
{
XNode* pNode2 = pNode->AppendChild( "Grade", GradeToString(g) );
pNode2->AppendAttr( "DisplayAs", GradeToThemedString(g) );
FOREACH_UsedGrade( g )
{
XNode* pNode2 = pNode->AppendChild( "Grade", GradeToString(g) );
pNode2->AppendAttr( "DisplayAs", GradeToThemedString(g) );
}
}
}
xml.AppendChild( "InternetRankingHomeUrl", INTERNET_RANKING_HOME_URL );
xml.AppendChild( "InternetRankingUploadUrl", INTERNET_RANKING_UPLOAD_URL );
xml.AppendChild( "InternetRankingViewGuidUrl", INTERNET_RANKING_VIEW_GUID_URL );
xml.AppendChild( "StatsHeader", STATS_HEADER );
xml.AppendChild( "StatsFooterText", STATS_FOOTER_TEXT );
xml.AppendChild( "StatsFooterLink", STATS_FOOTER_LINK );
xml.SaveToFile(fn);