Fixes a crash with EZ2Dancer doubles.
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@@ -1090,7 +1090,7 @@ static const Style g_Style_Ez2_Real_Versus =
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false, // m_bLockDifficulties
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};
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static const Style g_Style_Ez2_Real_Double =
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static const Style g_Style_Ez2_Double =
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{ // STYLE_EZ2_DOUBLE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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@@ -1098,7 +1098,7 @@ static const Style g_Style_Ez2_Real_Double =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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StepsType_ez2_double, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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StyleType_OnePlayerTwoSides, // m_StyleType
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1144,7 +1144,7 @@ static const Style *g_apGame_Ez2_Styles[] =
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&g_Style_Ez2_Real,
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&g_Style_Ez2_Single_Versus,
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&g_Style_Ez2_Real_Versus,
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&g_Style_Ez2_Real_Double,
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&g_Style_Ez2_Double,
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NULL
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};
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@@ -1165,7 +1165,7 @@ static const Game g_Game_Ez2 =
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{
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"ez2", // m_szName
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g_apGame_Ez2_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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true, // m_bCountNotesSeparately
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false, // m_bAllowHopos
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{ // m_InputScheme
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"ez2", // m_szName
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