SoundDrivers into RageSoundManager
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@@ -1026,7 +1026,7 @@ int main(int argc, char* argv[])
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if( PREFSMAN->m_iSoundWriteAhead )
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LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
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SOUNDMAN = new RageSoundManager;
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SOUNDMAN->Init( PREFSMAN->GetSoundDrivers() );
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SOUNDMAN->Init();
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SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
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SOUND = new GameSoundManager;
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BOOKKEEPER = new Bookkeeper;
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