SoundDrivers into RageSoundManager
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@@ -217,14 +217,10 @@ public:
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#endif
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Preference<CString> m_sVideoRenderers; // StepMania.cpp sets these on first run based on the card
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Preference<bool> m_bSmoothLines;
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private:
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Preference<CString> m_sSoundDrivers; // "" == default
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public:
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Preference<float> m_fSoundVolume;
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Preference<int> m_iSoundWriteAhead;
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Preference<CString> m_iSoundDevice;
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Preference<int> m_iSoundPreferredSampleRate;
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public:
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Preference<CString> m_sLightsStepsDifficulty;
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Preference<bool> m_bBlinkGameplayButtonLightsOnNote;
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Preference<bool> m_bAllowUnacceleratedRenderer;
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@@ -251,7 +247,6 @@ public:
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// wrappers
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CString GetSoundDrivers();
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float GetSoundVolume();
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