fix player Y position
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@@ -18,15 +18,10 @@ static const ThemeMetric<float> SECONDS_TO_SHOW ("ScreenHowToPlay","SecondsTo
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static const ThemeMetric<CString> STEPFILE ("ScreenHowToPlay","Stepfile");
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static const ThemeMetric<CString> STEPFILE ("ScreenHowToPlay","Stepfile");
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static const ThemeMetric<int> NUM_PERFECTS ("ScreenHowToPlay","NumPerfects");
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static const ThemeMetric<int> NUM_PERFECTS ("ScreenHowToPlay","NumPerfects");
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static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
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static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
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//
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static const ThemeMetric<bool> USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
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static const ThemeMetric<bool> USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
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//
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static const ThemeMetric<bool> USECHARACTER ("ScreenHowToPlay","UseCharacter");
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static const ThemeMetric<bool> USECHARACTER ("ScreenHowToPlay","UseCharacter");
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//
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static const ThemeMetric<bool> USEPAD ("ScreenHowToPlay","UsePad");
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static const ThemeMetric<bool> USEPAD ("ScreenHowToPlay","UsePad");
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//
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static const ThemeMetric<bool> USEPLAYER ("ScreenHowToPlay","UseNotefield");
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static const ThemeMetric<bool> USEPLAYER ("ScreenHowToPlay","UseNotefield");
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static const ThemeMetric<float> PLAYERX ("ScreenHowToPlay","PlayerX");
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enum Animation
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enum Animation
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{
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{
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@@ -155,8 +150,9 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_pPlayer = new Player;
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m_pPlayer = new Player;
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m_pPlayer->Load( PLAYER_1, m_NoteData, m_pLifeMeterBar, NULL, NULL, NULL, NULL, NULL, NULL );
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m_pPlayer->Load( PLAYER_1, m_NoteData, m_pLifeMeterBar, NULL, NULL, NULL, NULL, NULL, NULL );
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m_pPlayer->SetX( PLAYERX );
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m_pPlayer->SetName( "Player" );
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this->AddChild( m_pPlayer );
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this->AddChild( m_pPlayer );
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SET_XY_AND_ON_COMMAND( m_pPlayer );
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// Don't show judgement
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// Don't show judgement
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;
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