fix player Y position

This commit is contained in:
Chris Danford
2004-12-04 21:14:25 +00:00
parent 6181e142dc
commit 4183869a45
+2 -6
View File
@@ -18,15 +18,10 @@ static const ThemeMetric<float> SECONDS_TO_SHOW ("ScreenHowToPlay","SecondsTo
static const ThemeMetric<CString> STEPFILE ("ScreenHowToPlay","Stepfile");
static const ThemeMetric<int> NUM_PERFECTS ("ScreenHowToPlay","NumPerfects");
static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
//
static const ThemeMetric<bool> USELIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
//
static const ThemeMetric<bool> USECHARACTER ("ScreenHowToPlay","UseCharacter");
//
static const ThemeMetric<bool> USEPAD ("ScreenHowToPlay","UsePad");
//
static const ThemeMetric<bool> USEPLAYER ("ScreenHowToPlay","UseNotefield");
static const ThemeMetric<float> PLAYERX ("ScreenHowToPlay","PlayerX");
enum Animation
{
@@ -155,8 +150,9 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_pPlayer = new Player;
m_pPlayer->Load( PLAYER_1, m_NoteData, m_pLifeMeterBar, NULL, NULL, NULL, NULL, NULL, NULL );
m_pPlayer->SetX( PLAYERX );
m_pPlayer->SetName( "Player" );
this->AddChild( m_pPlayer );
SET_XY_AND_ON_COMMAND( m_pPlayer );
// Don't show judgement
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;