mount all writable dirs to user's dir
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@@ -430,8 +430,11 @@ void ArchHooks_Win32::MountInitialFilesystems( const CString &sDirOfExecutable )
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sMyDocumentsDir += "/";
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}
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// Mount everything game-writable (not counting the editor) to the user's directory.
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CString sPersonalDir = sMyDocumentsDir + PRODUCT_ID + "/";
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FILEMAN->Mount( "dir", sPersonalDir + "Cache", "/Cache" );
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FILEMAN->Mount( "dir", sPersonalDir + "Save", "/Save" );
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FILEMAN->Mount( "dir", sPersonalDir + "Screenshots", "/Screenshots" );
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}
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/*
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