Fixed conflicts to merge kickbox in.

This commit is contained in:
Kyzentun
2015-01-27 18:03:41 -07:00
269 changed files with 2639 additions and 514 deletions
+12 -11
View File
@@ -419,29 +419,30 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
m_fYReverseOffsetPixels = fYReverseOffsetPixels;
const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNum, pn );
vector<GameInput> GameI;
GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->StyleInputToGameInput( iColNum, pn, GameI );
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
const RString &sButton = GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->ColToButtonName( iColNum );
cache->Load( sButton );
// "normal" note types
m_TapNote.Load( sButton, "Tap Note", pn, GameI.controller );
m_TapNote.Load( sButton, "Tap Note", pn, GameI[0].controller );
//m_TapAdd.Load( sButton, "Tap Addition", pn, GameI.controller );
m_TapMine.Load( sButton, "Tap Mine", pn, GameI.controller );
m_TapLift.Load( sButton, "Tap Lift", pn, GameI.controller );
m_TapFake.Load( sButton, "Tap Fake", pn, GameI.controller );
m_TapMine.Load( sButton, "Tap Mine", pn, GameI[0].controller );
m_TapLift.Load( sButton, "Tap Lift", pn, GameI[0].controller );
m_TapFake.Load( sButton, "Tap Fake", pn, GameI[0].controller );
// hold types
FOREACH_HoldType( ht )
{
FOREACH_ActiveType( at )
{
m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI.controller );
m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI.controller );
m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI.controller );
m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI.controller );
m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI.controller );
m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI[0].controller );
m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI[0].controller );
m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI[0].controller );
m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI[0].controller );
m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI[0].controller );
}
}
}