Fixed conflicts to merge kickbox in.
This commit is contained in:
+12
-11
@@ -419,29 +419,30 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
|
||||
m_fYReverseOffsetPixels = fYReverseOffsetPixels;
|
||||
|
||||
const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
|
||||
const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNum, pn );
|
||||
vector<GameInput> GameI;
|
||||
GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->StyleInputToGameInput( iColNum, pn, GameI );
|
||||
|
||||
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
|
||||
const RString &sButton = GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->ColToButtonName( iColNum );
|
||||
|
||||
cache->Load( sButton );
|
||||
|
||||
// "normal" note types
|
||||
m_TapNote.Load( sButton, "Tap Note", pn, GameI.controller );
|
||||
m_TapNote.Load( sButton, "Tap Note", pn, GameI[0].controller );
|
||||
//m_TapAdd.Load( sButton, "Tap Addition", pn, GameI.controller );
|
||||
m_TapMine.Load( sButton, "Tap Mine", pn, GameI.controller );
|
||||
m_TapLift.Load( sButton, "Tap Lift", pn, GameI.controller );
|
||||
m_TapFake.Load( sButton, "Tap Fake", pn, GameI.controller );
|
||||
m_TapMine.Load( sButton, "Tap Mine", pn, GameI[0].controller );
|
||||
m_TapLift.Load( sButton, "Tap Lift", pn, GameI[0].controller );
|
||||
m_TapFake.Load( sButton, "Tap Fake", pn, GameI[0].controller );
|
||||
|
||||
// hold types
|
||||
FOREACH_HoldType( ht )
|
||||
{
|
||||
FOREACH_ActiveType( at )
|
||||
{
|
||||
m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI.controller );
|
||||
m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI.controller );
|
||||
m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI.controller );
|
||||
m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI.controller );
|
||||
m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI.controller );
|
||||
m_HoldHead[ht][at].Load( sButton, HoldTypeToString(ht)+" Head "+ActiveTypeToString(at), pn, GameI[0].controller );
|
||||
m_HoldTopCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Topcap "+ActiveTypeToString(at), pn, GameI[0].controller );
|
||||
m_HoldBody[ht][at].Load( sButton, HoldTypeToString(ht)+" Body "+ActiveTypeToString(at), pn, GameI[0].controller );
|
||||
m_HoldBottomCap[ht][at].Load( sButton, HoldTypeToString(ht)+" Bottomcap "+ActiveTypeToString(at), pn, GameI[0].controller );
|
||||
m_HoldTail[ht][at].Load( sButton, HoldTypeToString(ht)+" Tail "+ActiveTypeToString(at), pn, GameI[0].controller );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user