Add ModeChoice::ApplyToAllPlayers, Apply, FromString.
This commit is contained in:
@@ -0,0 +1,111 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "ModeChoice.h"
|
||||||
|
#include "RageUtil.h"
|
||||||
|
#include "RageLog.h"
|
||||||
|
#include "GameManager.h"
|
||||||
|
#include "GameState.h"
|
||||||
|
#include "RageDisplay.h"
|
||||||
|
#include "AnnouncerManager.h"
|
||||||
|
#include "arch/ArchHooks/ArchHooks.h"
|
||||||
|
|
||||||
|
void ModeChoice::Init()
|
||||||
|
{
|
||||||
|
game = GAME_INVALID;
|
||||||
|
style = STYLE_INVALID;
|
||||||
|
pm = PLAY_MODE_INVALID;
|
||||||
|
dc = DIFFICULTY_INVALID;
|
||||||
|
sAnnouncer = "";
|
||||||
|
strcpy( name, "" );
|
||||||
|
numSidesJoinedToPlay = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ModeChoice::FromString( CString sChoice )
|
||||||
|
{
|
||||||
|
strncpy( this->name, sChoice, min(sChoice.size()+1, sizeof(this->name)) );
|
||||||
|
sChoice[sizeof(this->name)-1] = 0;
|
||||||
|
|
||||||
|
bool bChoiceIsInvalid = false;
|
||||||
|
|
||||||
|
CStringArray asBits;
|
||||||
|
split( sChoice, "-", asBits );
|
||||||
|
for( unsigned b=0; b<asBits.size(); b++ )
|
||||||
|
{
|
||||||
|
CString sBit = asBits[b];
|
||||||
|
|
||||||
|
Game game = GAMEMAN->StringToGameType( sBit );
|
||||||
|
if( game != GAME_INVALID )
|
||||||
|
{
|
||||||
|
this->game = game;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Style style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_CurGame, sBit );
|
||||||
|
if( style != STYLE_INVALID )
|
||||||
|
{
|
||||||
|
this->style = style;
|
||||||
|
// There is a choices that allows players to choose a style. Allow joining.
|
||||||
|
GAMESTATE->m_bPlayersCanJoin = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayMode pm = StringToPlayMode( sBit );
|
||||||
|
if( pm != PLAY_MODE_INVALID )
|
||||||
|
{
|
||||||
|
this->pm = pm;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Difficulty dc = StringToDifficulty( sBit );
|
||||||
|
if( dc != DIFFICULTY_INVALID )
|
||||||
|
{
|
||||||
|
this->dc = dc;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
CString sError = ssprintf( "The choice token '%s' is not recognized as a Game, Style, PlayMode, or Difficulty. The choice containing this token will be ignored.", sBit.c_str() );
|
||||||
|
LOG->Warn( sError );
|
||||||
|
if( DISPLAY->IsWindowed() )
|
||||||
|
HOOKS->MessageBoxOK( sError );
|
||||||
|
bChoiceIsInvalid |= true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( this->style != STYLE_INVALID )
|
||||||
|
{
|
||||||
|
const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle(this->style);
|
||||||
|
switch( pStyleDef->m_StyleType )
|
||||||
|
{
|
||||||
|
case StyleDef::ONE_PLAYER_ONE_CREDIT:
|
||||||
|
this->numSidesJoinedToPlay = 1;
|
||||||
|
break;
|
||||||
|
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
|
||||||
|
case StyleDef::ONE_PLAYER_TWO_CREDITS:
|
||||||
|
this->numSidesJoinedToPlay = 2;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ASSERT(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return !bChoiceIsInvalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModeChoice::ApplyToAllPlayers()
|
||||||
|
{
|
||||||
|
for( int pn=0; pn<NUM_PLAYERS; pn++ )
|
||||||
|
if( GAMESTATE->IsHumanPlayer(pn) )
|
||||||
|
Apply((PlayerNumber) pn);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModeChoice::Apply( PlayerNumber pn )
|
||||||
|
{
|
||||||
|
if( game != GAME_INVALID )
|
||||||
|
GAMESTATE->m_CurGame = game;
|
||||||
|
if( pm != PLAY_MODE_INVALID )
|
||||||
|
GAMESTATE->m_PlayMode = pm;
|
||||||
|
if( style != STYLE_INVALID )
|
||||||
|
GAMESTATE->m_CurStyle = style;
|
||||||
|
if( dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
|
||||||
|
GAMESTATE->m_PreferredDifficulty[pn] = dc;
|
||||||
|
if( sAnnouncer != "" )
|
||||||
|
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
|
||||||
|
}
|
||||||
@@ -14,9 +14,17 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Style.h"
|
#include "Style.h"
|
||||||
#include "GameConstantsAndTypes.h"
|
#include "GameConstantsAndTypes.h"
|
||||||
|
#include "PlayerNumber.h"
|
||||||
|
|
||||||
struct ModeChoice // used in SelectMode
|
struct ModeChoice // used in SelectMode
|
||||||
{
|
{
|
||||||
|
ModeChoice() { Init(); }
|
||||||
|
void Init();
|
||||||
|
|
||||||
|
bool FromString( CString str );
|
||||||
|
void ApplyToAllPlayers();
|
||||||
|
void Apply( PlayerNumber pn );
|
||||||
|
|
||||||
Game game;
|
Game game;
|
||||||
Style style;
|
Style style;
|
||||||
PlayMode pm;
|
PlayMode pm;
|
||||||
|
|||||||
Reference in New Issue
Block a user