Add ModeChoice::ApplyToAllPlayers, Apply, FromString.
This commit is contained in:
@@ -0,0 +1,111 @@
|
||||
#include "global.h"
|
||||
#include "ModeChoice.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "arch/ArchHooks/ArchHooks.h"
|
||||
|
||||
void ModeChoice::Init()
|
||||
{
|
||||
game = GAME_INVALID;
|
||||
style = STYLE_INVALID;
|
||||
pm = PLAY_MODE_INVALID;
|
||||
dc = DIFFICULTY_INVALID;
|
||||
sAnnouncer = "";
|
||||
strcpy( name, "" );
|
||||
numSidesJoinedToPlay = 1;
|
||||
}
|
||||
|
||||
bool ModeChoice::FromString( CString sChoice )
|
||||
{
|
||||
strncpy( this->name, sChoice, min(sChoice.size()+1, sizeof(this->name)) );
|
||||
sChoice[sizeof(this->name)-1] = 0;
|
||||
|
||||
bool bChoiceIsInvalid = false;
|
||||
|
||||
CStringArray asBits;
|
||||
split( sChoice, "-", asBits );
|
||||
for( unsigned b=0; b<asBits.size(); b++ )
|
||||
{
|
||||
CString sBit = asBits[b];
|
||||
|
||||
Game game = GAMEMAN->StringToGameType( sBit );
|
||||
if( game != GAME_INVALID )
|
||||
{
|
||||
this->game = game;
|
||||
continue;
|
||||
}
|
||||
|
||||
Style style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_CurGame, sBit );
|
||||
if( style != STYLE_INVALID )
|
||||
{
|
||||
this->style = style;
|
||||
// There is a choices that allows players to choose a style. Allow joining.
|
||||
GAMESTATE->m_bPlayersCanJoin = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayMode pm = StringToPlayMode( sBit );
|
||||
if( pm != PLAY_MODE_INVALID )
|
||||
{
|
||||
this->pm = pm;
|
||||
continue;
|
||||
}
|
||||
|
||||
Difficulty dc = StringToDifficulty( sBit );
|
||||
if( dc != DIFFICULTY_INVALID )
|
||||
{
|
||||
this->dc = dc;
|
||||
continue;
|
||||
}
|
||||
|
||||
CString sError = ssprintf( "The choice token '%s' is not recognized as a Game, Style, PlayMode, or Difficulty. The choice containing this token will be ignored.", sBit.c_str() );
|
||||
LOG->Warn( sError );
|
||||
if( DISPLAY->IsWindowed() )
|
||||
HOOKS->MessageBoxOK( sError );
|
||||
bChoiceIsInvalid |= true;
|
||||
}
|
||||
|
||||
if( this->style != STYLE_INVALID )
|
||||
{
|
||||
const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle(this->style);
|
||||
switch( pStyleDef->m_StyleType )
|
||||
{
|
||||
case StyleDef::ONE_PLAYER_ONE_CREDIT:
|
||||
this->numSidesJoinedToPlay = 1;
|
||||
break;
|
||||
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
|
||||
case StyleDef::ONE_PLAYER_TWO_CREDITS:
|
||||
this->numSidesJoinedToPlay = 2;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
return !bChoiceIsInvalid;
|
||||
}
|
||||
|
||||
void ModeChoice::ApplyToAllPlayers()
|
||||
{
|
||||
for( int pn=0; pn<NUM_PLAYERS; pn++ )
|
||||
if( GAMESTATE->IsHumanPlayer(pn) )
|
||||
Apply((PlayerNumber) pn);
|
||||
}
|
||||
|
||||
void ModeChoice::Apply( PlayerNumber pn )
|
||||
{
|
||||
if( game != GAME_INVALID )
|
||||
GAMESTATE->m_CurGame = game;
|
||||
if( pm != PLAY_MODE_INVALID )
|
||||
GAMESTATE->m_PlayMode = pm;
|
||||
if( style != STYLE_INVALID )
|
||||
GAMESTATE->m_CurStyle = style;
|
||||
if( dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
|
||||
GAMESTATE->m_PreferredDifficulty[pn] = dc;
|
||||
if( sAnnouncer != "" )
|
||||
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
|
||||
}
|
||||
@@ -14,9 +14,17 @@
|
||||
#include "Game.h"
|
||||
#include "Style.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PlayerNumber.h"
|
||||
|
||||
struct ModeChoice // used in SelectMode
|
||||
{
|
||||
ModeChoice() { Init(); }
|
||||
void Init();
|
||||
|
||||
bool FromString( CString str );
|
||||
void ApplyToAllPlayers();
|
||||
void Apply( PlayerNumber pn );
|
||||
|
||||
Game game;
|
||||
Style style;
|
||||
PlayMode pm;
|
||||
|
||||
Reference in New Issue
Block a user