Last bit of warnings for tonight.
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@@ -10,6 +10,8 @@
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#include "LuaManager.h"
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#include "Foreach.h"
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int OptionToPreferredColumn( RString sOptionText );
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REGISTER_ACTOR_CLASS( ModIconRow );
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ModIconRow::ModIconRow()
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+6
-8
@@ -42,6 +42,9 @@
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#include "LocalizedString.h"
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#include "AdjustSync.h"
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RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides );
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void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut );
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/**
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* @brief Helper class to ensure that each row is only judged once without taking too much memory.
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*/
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@@ -1323,14 +1326,9 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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// Possibly fixed.
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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{
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if( tn.subType == TapNote::hold_head_roll )
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{
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLifeFraction * 2.0)));
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}
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else
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{
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLifeFraction * 10.0 - 8.5)));
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}
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float factor = (tn.subType == TapNote::hold_head_roll ? 2 : 10.0f - 8.5f);
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factor *= fLifeFraction;
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, factor)));
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}
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}
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@@ -31,6 +31,13 @@ using namespace RageDisplay_Legacy_Helpers;
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#define glFlush()
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#endif
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RString GetInfoLog( GLhandleARB h );
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GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asDefines );
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GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector<RString> asDefines );
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void InitShaders();
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void SetupExtensions();
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void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfacePalette *palette );
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//
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// Globals
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//
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@@ -6,6 +6,9 @@
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#include "RageLog.h"
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#include "UnlockManager.h"
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RString COLUMN_DIFFICULTY_NAME( size_t i );
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RString COLUMN_STEPS_TYPE_NAME( size_t i );
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static const char *HighScoresTypeNames[] = {
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"AllSteps",
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"NonstopCourses",
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@@ -41,6 +41,9 @@ struct PlayAfterLaunchInfo
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}
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};
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void InstallSmzipOsArg( const RString &sOsZipFile, PlayAfterLaunchInfo &out );
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PlayAfterLaunchInfo DoInstalls( CommandLineActions::CommandLineArgs args );
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static void Parse( const RString &sDir, PlayAfterLaunchInfo &out )
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{
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vector<RString> vsDirParts;
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