header2 -> Common title
Created new PlayerOption group: Perspective Added pref: DefaultModifiers Land -> Brake
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@@ -685,7 +685,7 @@ void RageDisplay::EnterPerspective(float fov, bool preserve_loc)
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glPushMatrix();
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glLoadIdentity();
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float aspect = SCREEN_WIDTH/(float)SCREEN_HEIGHT;
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gluPerspective(fov, aspect, 1.000f, 1000.0f);
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gluPerspective(fov, aspect, 1.000f, 1000.0f); // This far clipping this might cause Z-fighting if we ever turn the z-buffer on
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/* Flip the Y coordinate, so positive numbers go down. */
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glScalef(1, -1, 1);
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