Simplify. Fix eval time display.
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@@ -1032,7 +1032,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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//
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for( pn=0; pn<NUM_PLAYERS; pn++ )
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if( GAMESTATE->IsPlayerEnabled(pn) && !GAMESTATE->m_CurStageStats.bFailed[pn])
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GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime;
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GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime * GAMESTATE->m_SongOptions.m_fMusicRate;
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//
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// Check for end of song
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