Simplify. Fix eval time display.

This commit is contained in:
Glenn Maynard
2003-09-27 03:54:31 +00:00
parent 4a2cf95995
commit 400793d5a4
2 changed files with 3 additions and 6 deletions
+1 -1
View File
@@ -1032,7 +1032,7 @@ void ScreenGameplay::Update( float fDeltaTime )
//
for( pn=0; pn<NUM_PLAYERS; pn++ )
if( GAMESTATE->IsPlayerEnabled(pn) && !GAMESTATE->m_CurStageStats.bFailed[pn])
GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime;
GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime * GAMESTATE->m_SongOptions.m_fMusicRate;
//
// Check for end of song