diff --git a/stepmania/src/ScoreDisplayOni.cpp b/stepmania/src/ScoreDisplayOni.cpp index b3aba95b5f..8c6d5b0af8 100644 --- a/stepmania/src/ScoreDisplayOni.cpp +++ b/stepmania/src/ScoreDisplayOni.cpp @@ -43,12 +43,9 @@ void ScoreDisplayOni::Update( float fDelta ) { ScoreDisplay::Update( fDelta ); - float fSecsIntoPlay; + float fSecsIntoPlay = 0; if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) ) - // cure: multiplied by music rate to adjust timer - fSecsIntoPlay = GAMESTATE->m_CurStageStats.fAliveSeconds[m_PlayerNumber] * GAMESTATE->m_SongOptions.m_fMusicRate; - else - fSecsIntoPlay = 0; + fSecsIntoPlay = GAMESTATE->m_CurStageStats.fAliveSeconds[m_PlayerNumber]; m_text.SetText( SecondsToTime(fSecsIntoPlay) ); } diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 2e9eaf4e13..14dd98a4b4 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1032,7 +1032,7 @@ void ScreenGameplay::Update( float fDeltaTime ) // for( pn=0; pnIsPlayerEnabled(pn) && !GAMESTATE->m_CurStageStats.bFailed[pn]) - GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime; + GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime * GAMESTATE->m_SongOptions.m_fMusicRate; // // Check for end of song