fixing things...
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After Width: | Height: | Size: 3.9 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 8.3 KiB |
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After Width: | Height: | Size: 34 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,7 @@
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
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||||
{ Frame = 2 };
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||||
};
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||||
};
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||||
@@ -0,0 +1 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{};
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@@ -0,0 +1,127 @@
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local Noteskin = {}
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||||
--bBlanks:
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Noteskin.bBlanks = {
|
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--["element"] = true|false;
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["Hold Tail Active"] = true;
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["Hold Tail Active"] = true;
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["Roll Tail Inactive"] = true;
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["Roll Tail Inactive"] = true;
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}
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Noteskin.PartsToRotate = {
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--["elemenu"] = true|false;
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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}
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Noteskin.ElementRedirs = {
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--["element"] = "redirected_element";
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["Hold Head Active"] = "Tap Note";
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["Hold Head Inactive"] = "Tap Note";
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["Roll Head Active"] = "Roll Head Active";
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["Roll Head Inactive"] = "Roll Head Active";
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["Tap Fake"] = "Tap Note";
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--
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["Hold Topcap Inactive"] = "Hold Topcap Active";
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["Hold Body Inactive"] = "Hold Body Active";
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["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Hold Tail Inactive"] = "Hold Tail Active";
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--
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["Roll Topcap Active"] = "Hold Topcap Active";
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["Roll Body Active"] = "Hold Body Active";
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["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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["Roll Tail Active"] = "Hold Tail Active";
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--
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["Roll Topcap Inactive"] = "Hold Topcap Active";
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["Roll Body Inactive"] = "Hold Body Active";
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["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
|
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["Roll Tail Inactive"] = "Hold Tail Active";
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}
|
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-- explicit, n/w
|
||||
--[[Noteskin.ButtonRedirs = {
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Center = "Center";
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UpLeft = "UpLeft";
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UpRight = "UpRight";
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DownLeft = "DownLeft";
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DownRight = "DownRight";
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}]]
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Noteskin.BaseRotX = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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Noteskin.BaseRotY = {
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Center = 0;
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UpLeft = 0;
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UpRight = 180;
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DownLeft = 0;
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DownRight = 180;
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}
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Noteskin.BaseRotZ = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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||||
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--[[--------------------------------------------------------------------------
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DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
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JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
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phew~
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See cmd-routine-p* noteskin.lua for a simple and clear example on
|
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how to do this properly, notice how the rest of the noteskins just
|
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have graphics and at least a metrics.ini with few things
|
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--]]--------------------------------------------------------------------------
|
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local function func()
|
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local sButton = Var "Button"
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local sElement = Var "Element"
|
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|
||||
if Noteskin.bBlanks[sElement] then
|
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local t = Def.Actor {};
|
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if Var "SpriteOnly" then
|
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t = LoadActor( "_blank" );
|
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end
|
||||
return t
|
||||
end
|
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|
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--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
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local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
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if not ElementToLoad then
|
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ElementToLoad = sElement
|
||||
end
|
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|
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if sElement == "Explosion"
|
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or sElement == "Tap Lift"
|
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or sElement == "Tap Mine"
|
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or sElement == "Receptor"
|
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then
|
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sButton = "UpLeft"
|
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end
|
||||
local path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
|
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and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
|
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then
|
||||
path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
||||
end
|
||||
|
||||
local t = LoadActor(path)
|
||||
|
||||
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
||||
--rotate by default
|
||||
if bRotate == nil then bRotate = true end
|
||||
if bRotate then
|
||||
t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
||||
t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
||||
t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
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Noteskin.Load = func
|
||||
Noteskin.CommonLoad = func
|
||||
|
||||
return Noteskin
|
||||
@@ -0,0 +1,44 @@
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return Def.ActorFrame {
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--note graphic
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NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
|
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InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
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W1Command=cmd(playcommand,"Glow");
|
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W2Command=cmd(playcommand,"Glow");
|
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W3Command=cmd(playcommand,"Glow");
|
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W4Command=cmd();
|
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W5Command=cmd();
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|
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HitMineCommand=cmd(playcommand,"Glow");
|
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
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HeldCommand=cmd(playcommand,"Glow");
|
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};
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--tap
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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Frames = { { Frame = 2 } };
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TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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InitCommand=cmd(playcommand,"Tap");
|
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HeldCommand=cmd(playcommand,"Tap");
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ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
|
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--TapNoneCommand=cmd(playcommand,"Tap");
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};
|
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--explosion
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LoadActor("_flash")..{
|
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InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
|
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W1Command=cmd(playcommand,"Glow");
|
||||
W2Command=cmd(playcommand,"Glow");
|
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W3Command=cmd(playcommand,"Glow");
|
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W4Command=cmd();
|
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W5Command=cmd();
|
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--HoldingOnCommand=cmd(playcommand,"Glow");
|
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HitMineCommand=cmd(playcommand,"Glow");
|
||||
HeldCommand=cmd(playcommand,"Glow");
|
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
|
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};
|
||||
--thing...
|
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Def.Quad {
|
||||
InitCommand=cmd(zoomto,50,5000;diffusealpha,0);
|
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
|
||||
};
|
||||
}
|
||||
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 5.3 KiB |
@@ -0,0 +1,49 @@
|
||||
local function Beat(self)
|
||||
local this = self:GetChildren()
|
||||
|
||||
local beat = GAMESTATE:GetSongBeat()
|
||||
|
||||
local part = beat%1
|
||||
part = clamp(part,0,0.5)
|
||||
local eff = scale(part,0,0.5,1,0)
|
||||
if (GAMESTATE:GetSongDelay() or false) and part == 0 then eff = 0 end
|
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if beat < 0 then
|
||||
eff = 0
|
||||
end
|
||||
this.Glow:diffusealpha(eff);
|
||||
end
|
||||
|
||||
return Def.ActorFrame {
|
||||
-- COMMANDS --
|
||||
InitCommand=cmd(SetUpdateFunction,Beat);
|
||||
|
||||
-- LAYERS --
|
||||
NOTESKIN:LoadActor("Center", "Outline Receptor")..{
|
||||
Name="Outline";
|
||||
Condition=Var "Button" == "Center";
|
||||
--InitCommand=cmd(x,96);
|
||||
};
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Base";
|
||||
Frames = { { Frame = 0 } };
|
||||
--PressCommand=cmd(finishtweening;glow,1,1,1,1;linear,0.1;glow,1,1,1,0);
|
||||
};
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Glow";
|
||||
Frames = { { Frame = 1 } };
|
||||
InitCommand=cmd(blend,'BlendMode_Add');
|
||||
--PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
|
||||
};
|
||||
--[[
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
Frames = { { Frame = 2 } };
|
||||
InitCommand=cmd(zoom,1;diffusealpha,0;glow,1,1,1,0);
|
||||
--NOTESKIN:GetMetricA(Var "Button", "TapInitCommand");
|
||||
--
|
||||
PressCommand=cmd(finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2);
|
||||
--NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
|
||||
--
|
||||
};
|
||||
--]]
|
||||
}
|
||||
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,7 @@
|
||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||
Frames = {
|
||||
{ Frame = 0 };
|
||||
{ Frame = 1 };
|
||||
{ Frame = 2 };
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1 @@
|
||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{};
|
||||
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After Width: | Height: | Size: 21 KiB |
@@ -0,0 +1,29 @@
|
||||
[NoteDisplay]
|
||||
AnimationIsBeatBased=0
|
||||
|
||||
TapNoteAnimationLength=0.25
|
||||
TapMineAnimationLength=0.25
|
||||
TapLiftAnimationLength=0.25
|
||||
TapFakeAnimationLength=0.25
|
||||
HoldHeadAnimationLength=0.25
|
||||
HoldTopCapAnimationLength=0.25
|
||||
HoldBottomCapAnimationLength=0.25
|
||||
HoldBodyAnimationLength=0.25
|
||||
HoldTailAnimationLength=0.25
|
||||
|
||||
HoldLetGoGrayPercent=1
|
||||
|
||||
FlipHeadAndTailWhenReverse=1
|
||||
FlipHoldBodyWhenReverse=1
|
||||
TopHoldAnchorWhenReverse=0
|
||||
HoldActiveIsAddLayer=0
|
||||
|
||||
[Center]
|
||||
|
||||
[DownLeft]
|
||||
|
||||
[DownRight]
|
||||
|
||||
[UpLeft]
|
||||
|
||||
[UpRight]
|
||||