remove IET_LEVEL_CHANGED
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@@ -2063,9 +2063,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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{
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//LOG->Trace( "ScreenGameplay::Input()" );
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if( input.type == IET_LEVEL_CHANGED )
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return;
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if( m_bPaused )
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{
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/* If we're paused, only accept MENU_BUTTON_START to unpause. */
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