remove IET_LEVEL_CHANGED

This commit is contained in:
Glenn Maynard
2006-09-08 18:51:12 +00:00
parent 83e010a63e
commit 3fc0d75570
5 changed files with 1 additions and 15 deletions
-3
View File
@@ -2063,9 +2063,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
{
//LOG->Trace( "ScreenGameplay::Input()" );
if( input.type == IET_LEVEL_CHANGED )
return;
if( m_bPaused )
{
/* If we're paused, only accept MENU_BUTTON_START to unpause. */