Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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+6
-1
@@ -67,7 +67,11 @@ public:
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int m_iInputColumn[NUM_GameController][NUM_GameButton];
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int m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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/** @brief Does this style need to be zoomed out with two players due to too many columns? */
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bool m_bNeedsZoomOutWith2Players;
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// Design change: Instead of having a flag in the style that toggles a
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// fixed zoom that is only applied to the columns, ScreenGameplay now
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// calculates a zoom factor to apply to the notefield and puts it in the
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// PlayerState. -Kyz
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//bool m_bNeedsZoomOutWith2Players;
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/** @brief Can this style use the BeginnerHelper for assisting new people to the game? */
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bool m_bCanUseBeginnerHelper;
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/**
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@@ -88,6 +92,7 @@ public:
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bool GetUsesCenteredArrows() const;
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void GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData& original, NoteData& noteDataOut ) const;
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void GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut ) const;
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float GetWidth(PlayerNumber pn) const;
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// Lua
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void PushSelf( lua_State *L );
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