Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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+2
-5
@@ -20,7 +20,6 @@ StageStats::StageStats()
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m_playMode = PlayMode_Invalid;
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m_Stage = Stage_Invalid;
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m_iStageIndex = -1;
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m_pStyle = NULL;
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m_vpPlayedSongs.clear();
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m_vpPossibleSongs.clear();
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m_EarnedExtraStage = EarnedExtraStage_No;
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@@ -54,7 +53,6 @@ void StageStats::AssertValid( PlayerNumber pn ) const
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ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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ASSERT_M( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed, ssprintf("%i Songs Played != %i Steps Played for player %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_iStepsPlayed, pn) );
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ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i Possible Songs != %i Possible Steps for player %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) );
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@@ -69,7 +67,6 @@ void StageStats::AssertValid( MultiPlayer pn ) const
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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ASSERT( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed );
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ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() );
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@@ -216,7 +213,7 @@ void StageStats::FinalizeScores( bool bSummary )
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FOREACH_HumanPlayer( p )
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{
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const HighScore &hs = m_player[p].m_HighScore;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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StepsType st = GAMESTATE->GetCurrentStyle(p)->m_StepsType;
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const Song* pSong = GAMESTATE->m_pCurSong;
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const Steps* pSteps = GAMESTATE->m_pCurSteps[p];
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@@ -270,7 +267,7 @@ void StageStats::FinalizeScores( bool bSummary )
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HighScore &hs = m_player[p].m_HighScore;
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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StepsType st = GAMESTATE->GetCurrentStyle(p)->m_StepsType;
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const HighScoreList *pHSL = NULL;
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if( bSummary )
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