Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -203,7 +203,7 @@ void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->GetCurrentStyle(input.pn)->m_StepsType );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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SCREENMAN->PlayStartSound();
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MESSAGEMAN->Broadcast("CurrentCourseChanged");
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