Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -24,20 +24,20 @@ void ScreenNameEntryTraditional::Init()
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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GAMESTATE->SetMasterPlayerNumber(PLAYER_1);
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus"), GAMESTATE->GetMasterPlayerNumber() );
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for( int z = 0; z < 3; ++z )
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{
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StageStats ss;
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const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
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ss.m_vpPlayedSongs.push_back( apSongs[rand()%apSongs.size()] );
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ss.m_vpPossibleSongs = ss.m_vpPlayedSongs;
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ss.m_pStyle = GAMESTATE->GetCurrentStyle();
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ss.m_playMode = GAMESTATE->m_PlayMode;
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ASSERT( ss.m_vpPlayedSongs[0]->GetAllSteps().size() );
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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FOREACH_PlayerNumber( p )
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{
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ss.m_player[p].m_pStyle = GAMESTATE->GetCurrentStyle(p);
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StepsType st = GAMESTATE->GetCurrentStyle(p)->m_StepsType;
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Steps *pSteps = ss.m_vpPlayedSongs[0]->GetAllSteps()[0];
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ss.m_player[p].m_iStepsPlayed = 1;
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GAMESTATE->m_pCurSteps[p].Set( pSteps );
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