Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.

This commit is contained in:
Kyzentun
2014-12-07 01:53:17 -07:00
parent c65c1eb386
commit 3fb36af157
71 changed files with 883 additions and 451 deletions
+2 -2
View File
@@ -124,7 +124,7 @@ void ScreenHowToPlay::Init()
}
}
GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame), PLAYER_INVALID );
if( USE_PLAYER )
{
@@ -146,7 +146,7 @@ void ScreenHowToPlay::Init()
loaderSM.LoadFromSimfile( sStepsPath, m_Song, false );
m_Song.AddAutoGenNotes();
const Style* pStyle = GAMESTATE->GetCurrentStyle();
const Style* pStyle = GAMESTATE->GetCurrentStyle(PLAYER_INVALID);
Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner );
ASSERT_M( pSteps != NULL, ssprintf("No playable steps of StepsType '%s' for ScreenHowToPlay", StringConversion::ToString(pStyle->m_StepsType).c_str()) );