Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -32,7 +32,7 @@ REGISTER_SCREEN_CLASS( ScreenEditMenu );
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void ScreenEditMenu::Init()
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{
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// HACK: Disable any style set by the editor.
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GAMESTATE->m_pCurStyle.Set( NULL );
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GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID );
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// Enable all players.
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FOREACH_PlayerNumber( pn )
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@@ -185,7 +185,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st), PLAYER_INVALID );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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// handle error cases
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