Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -22,7 +22,7 @@ void ScreenContinue::Init()
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void ScreenContinue::BeginScreen()
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{
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GAMESTATE->SetCurrentStyle( NULL );
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GAMESTATE->SetCurrentStyle( NULL, PLAYER_INVALID );
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// Unjoin human players with 0 stages left and reset non-human players.
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// We need to reset non-human players because data in non-human (CPU)
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