Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -74,7 +74,7 @@ void ScoreKeeperNormal::Load(
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// We might have been given lots of songs; don't keep them in memory uncompressed.
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pSteps->Compress();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle(m_pPlayerState->m_PlayerNumber);
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NoteData ndPre;
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pStyle->GetTransformedNoteDataForStyle( m_pPlayerState->m_PlayerNumber, ndTemp, ndPre );
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