Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -19,7 +19,7 @@ void ReceptorArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOff
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m_pPlayerState = pPlayerState;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber);
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for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
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{
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@@ -70,7 +70,7 @@ void ReceptorArrowRow::Update( float fDeltaTime )
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void ReceptorArrowRow::DrawPrimitives()
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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const Style* pStyle = GAMESTATE->GetCurrentStyle(m_pPlayerState->m_PlayerNumber);
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for( unsigned i=0; i<m_ReceptorArrow.size(); i++ )
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{
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const int c = pStyle->m_iColumnDrawOrder[i];
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