Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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@@ -20,11 +20,11 @@ void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
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m_iColNo = iColNo;
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const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNo, pn );
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const GameInput GameI = GAMESTATE->GetCurrentStyle(pn)->StyleInputToGameInput( iColNo, pn );
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NOTESKIN->SetPlayerNumber( pn );
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NOTESKIN->SetGameController( GameI.controller );
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RString sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNo );
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RString sButton = GAMESTATE->GetCurrentStyle(pn)->ColToButtonName( iColNo );
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m_pReceptor.Load( NOTESKIN->LoadActor(sButton, "Receptor") );
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this->AddChild( m_pReceptor );
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