Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
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-2
@@ -290,9 +290,9 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iColNum, pn );
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const GameInput GameI = GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->StyleInputToGameInput( iColNum, pn );
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const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
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const RString &sButton = GAMESTATE->GetCurrentStyle(pPlayerState->m_PlayerNumber)->ColToButtonName( iColNum );
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cache->Load( sButton );
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