Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
This commit is contained in:
+148
-194
@@ -170,7 +170,6 @@ static const Style g_Style_Dance_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // m_bNeedsZoomOutWith2Players
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true, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -206,7 +205,6 @@ static const Style g_Style_Dance_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // m_bNeedsZoomOutWith2Players
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true, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -250,7 +248,6 @@ static const Style g_Style_Dance_Double =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -286,7 +283,6 @@ static const Style g_Style_Dance_Couple =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3
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},
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false, // m_bNeedsZoomOutWith2Players
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true, // m_bCanUseBeginnerHelper
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true, // m_bLockDifficulties
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};
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@@ -326,7 +322,6 @@ static const Style g_Style_Dance_Solo =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -370,7 +365,6 @@ static const Style g_Style_Dance_Couple_Edit =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -405,7 +399,6 @@ static const Style g_Style_Dance_ThreePanel =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -443,7 +436,6 @@ static const Style g_Style_Dance_Solo_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,5,1,4,2,3 // outside in
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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}; */
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@@ -487,10 +479,8 @@ static const Style g_Style_Dance_Routine =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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true, // m_bLockDifficulties
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};
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static const Style *g_apGame_Dance_Styles[] =
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@@ -512,6 +502,7 @@ static const Game g_Game_Dance =
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g_apGame_Dance_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"dance", // m_szName
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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@@ -600,7 +591,6 @@ static const Style g_Style_Pump_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -638,7 +628,6 @@ static const Style g_Style_Pump_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -678,7 +667,6 @@ static const Style g_Style_Pump_HalfDouble =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,3,1,4,0,5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -726,7 +714,6 @@ static const Style g_Style_Pump_Double =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -764,7 +751,6 @@ static const Style g_Style_Pump_Couple =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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true, // m_bLockDifficulties
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};
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@@ -812,7 +798,6 @@ static const Style g_Style_Pump_Couple_Edit =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -860,7 +845,6 @@ static const Style g_Style_Pump_Routine =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4,7,6,8,5,9
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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true, // m_bLockDifficulties
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};
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@@ -883,6 +867,7 @@ static const Game g_Game_Pump =
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g_apGame_Pump_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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true, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"pump", // m_szName
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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@@ -961,7 +946,6 @@ static const Style g_Style_KB7_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6 // doesn't work?
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1005,7 +989,6 @@ static const Style g_Style_KB7_Small =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6 // doesn't work?
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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}; */
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@@ -1047,7 +1030,6 @@ static const Style g_Style_KB7_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6
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},
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true, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1066,6 +1048,7 @@ static const Game g_Game_KB7 =
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g_apGame_KB7_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"kb7", // m_szName
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NUM_KB7_BUTTONS, // m_iButtonsPerController
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@@ -1134,7 +1117,6 @@ static const Style g_Style_Ez2_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1176,7 +1158,6 @@ static const Style g_Style_Ez2_Real =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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3,0,6,1,5,2,4 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1214,7 +1195,6 @@ static const Style g_Style_Ez2_Single_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1256,7 +1236,6 @@ static const Style g_Style_Ez2_Real_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1304,7 +1283,6 @@ static const Style g_Style_Ez2_Double =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1338,6 +1316,7 @@ static const Game g_Game_Ez2 =
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g_apGame_Ez2_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"ez2", // m_szName
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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@@ -1404,7 +1383,6 @@ static const Style g_Style_Para_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1442,7 +1420,6 @@ static const Style g_Style_Para_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1471,6 +1448,7 @@ static const Game g_Game_Para =
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g_apGame_Para_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"para", // m_szName
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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@@ -1538,7 +1516,6 @@ static const Style g_Style_DS3DDX_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1569,6 +1546,7 @@ static const Game g_Game_DS3DDX =
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g_apGame_DS3DDX_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"ds3ddx", // m_szName
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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@@ -1638,7 +1616,6 @@ static const Style g_Style_Beat_Single5 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1678,7 +1655,6 @@ static const Style g_Style_Beat_Versus5 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1730,7 +1706,6 @@ static const Style g_Style_Beat_Double5 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7,8,9,10,11
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1774,7 +1749,6 @@ static const Style g_Style_Beat_Single7 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1818,7 +1792,6 @@ static const Style g_Style_Beat_Versus7 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1879,7 +1852,6 @@ static const Style g_Style_Beat_Double7 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -1915,6 +1887,7 @@ static const Game g_Game_Beat =
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g_apGame_Beat_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"beat", // m_szName
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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@@ -1982,7 +1955,6 @@ static const Style g_Style_Maniax_Single =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -2018,7 +1990,6 @@ static const Style g_Style_Maniax_Versus =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -2062,7 +2033,6 @@ static const Style g_Style_Maniax_Double =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -2095,6 +2065,7 @@ static const Game g_Game_Maniax =
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g_apGame_Maniax_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bTickHolds
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false, // m_PlayersHaveSeparateStyles
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{ // m_InputScheme
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"maniax", // m_szName
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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@@ -2124,7 +2095,6 @@ static const Game g_Game_Maniax =
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//ThemeMetric<int> TECHNO_COL_SPACING ("ColumnSpacing","Techno");
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static const int TECHNO_COL_SPACING = 56;
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//ThemeMetric<int> TECHNO_VERSUS_COL_SPACING ("ColumnSpacing","TechnoVersus");
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static const int TECHNO_VERSUS_COL_SPACING = 33;
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static const Style g_Style_Techno_Single4 =
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{ // STYLE_TECHNO_SINGLE4
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true, // m_bUsedForGameplay
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@@ -2156,7 +2126,6 @@ static const Style g_Style_Techno_Single4 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -2196,7 +2165,6 @@ static const Style g_Style_Techno_Single5 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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@@ -2240,7 +2208,6 @@ static const Style g_Style_Techno_Single8 =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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true, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2276,7 +2243,6 @@ static const Style g_Style_Techno_Versus4 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2316,7 +2282,6 @@ static const Style g_Style_Techno_Versus5 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2333,24 +2298,24 @@ static const Style g_Style_Techno_Versus8 =
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||
@@ -2362,7 +2327,6 @@ static const Style g_Style_Techno_Versus8 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7
|
||||
},
|
||||
true, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2406,7 +2370,6 @@ static const Style g_Style_Techno_Double4 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2466,7 +2429,6 @@ static const Style g_Style_Techno_Double5 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7,8,9
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2483,40 +2445,40 @@ static const Style g_Style_Techno_Double8 =
|
||||
16, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_1, -TECHNO_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_5, -TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_6, -TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_7, -TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_8, -TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +TECHNO_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +TECHNO_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +TECHNO_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +TECHNO_COL_SPACING*7.5f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_1, -TECHNO_COL_SPACING*7.5f, NULL },
|
||||
{ TRACK_2, -TECHNO_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_3, -TECHNO_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_4, -TECHNO_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_5, -TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_6, -TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_7, -TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_8, -TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +TECHNO_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +TECHNO_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +TECHNO_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +TECHNO_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +TECHNO_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +TECHNO_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +TECHNO_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +TECHNO_COL_SPACING*7.5f, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||
@@ -2526,7 +2488,6 @@ static const Style g_Style_Techno_Double8 =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2575,6 +2536,7 @@ static const Game g_Game_Techno =
|
||||
g_apGame_Techno_Styles, // m_apStyles
|
||||
false, // m_bCountNotesSeparately
|
||||
false, // m_bTickHolds
|
||||
false, // m_PlayersHaveSeparateStyles
|
||||
{ // m_InputScheme
|
||||
"techno", // m_szName
|
||||
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
|
||||
@@ -2647,7 +2609,6 @@ static const Style g_Style_Popn_Five =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2693,7 +2654,6 @@ static const Style g_Style_Popn_Nine =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7,8
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2726,6 +2686,7 @@ static const Game g_Game_Popn =
|
||||
g_apGame_Popn_Styles, // m_apStyles
|
||||
true, // m_bCountNotesSeparately
|
||||
false, // m_bTickHolds
|
||||
false, // m_PlayersHaveSeparateStyles
|
||||
{ // m_InputScheme
|
||||
"popn", // m_szName
|
||||
NUM_POPN_BUTTONS, // m_iButtonsPerController
|
||||
@@ -2815,7 +2776,6 @@ static const Style g_Style_Lights_Cabinet =
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
@@ -2832,6 +2792,7 @@ static const Game g_Game_Lights =
|
||||
g_apGame_Lights_Styles, // m_apStyles
|
||||
false, // m_bCountNotesSeparately
|
||||
false, // m_bTickHolds
|
||||
false, // m_PlayersHaveSeparateStyles
|
||||
{ // m_InputScheme
|
||||
"lights", // m_szName
|
||||
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
|
||||
@@ -2897,14 +2858,14 @@ static const int KICKBOX_COL_SPACING= 64;
|
||||
|
||||
static const Style g_Style_Kickbox_Human=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
true, // Used for edit
|
||||
true, // Used for demonstration
|
||||
true, // Used for how to play
|
||||
"human", // name
|
||||
StepsType_kickbox_human, // stepstype
|
||||
StyleType_OnePlayerOneSide, // styletype
|
||||
4, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"human", // m_szName
|
||||
StepsType_kickbox_human, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||
@@ -2926,21 +2887,20 @@ static const Style g_Style_Kickbox_Human=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Human_Versus=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
false, // Used for edit
|
||||
true, // Used for demonstration
|
||||
false, // Used for how to play
|
||||
"hversus", // name
|
||||
StepsType_kickbox_human, // stepstype
|
||||
StyleType_TwoPlayersTwoSides, // styletype
|
||||
4, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
false, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"hversus", // m_szName
|
||||
StepsType_kickbox_human, // m_StepsType
|
||||
StyleType_TwoPlayersTwoSides, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||
@@ -2962,21 +2922,20 @@ static const Style g_Style_Kickbox_Human_Versus=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Quadarm=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
true, // Used for edit
|
||||
true, // Used for demonstration
|
||||
true, // Used for how to play
|
||||
"quadarm", // name
|
||||
StepsType_kickbox_quadarm, // stepstype
|
||||
StyleType_OnePlayerOneSide, // styletype
|
||||
4, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"quadarm", // m_szName
|
||||
StepsType_kickbox_quadarm, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||
@@ -2998,21 +2957,20 @@ static const Style g_Style_Kickbox_Quadarm=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Quadarm_Versus=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
false, // Used for edit
|
||||
true, // Used for demonstration
|
||||
false, // Used for how to play
|
||||
"qversus", // name
|
||||
StepsType_kickbox_quadarm, // stepstype
|
||||
StyleType_TwoPlayersTwoSides, // styletype
|
||||
4, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
false, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"qversus", // m_szName
|
||||
StepsType_kickbox_quadarm, // m_StepsType
|
||||
StyleType_TwoPlayersTwoSides, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
|
||||
@@ -3034,21 +2992,20 @@ static const Style g_Style_Kickbox_Quadarm_Versus=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Insect=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
true, // Used for edit
|
||||
true, // Used for demonstration
|
||||
true, // Used for how to play
|
||||
"insect", // name
|
||||
StepsType_kickbox_insect, // stepstype
|
||||
StyleType_OnePlayerOneSide, // styletype
|
||||
6, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"insect", // m_szName
|
||||
StepsType_kickbox_insect, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
6, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||
@@ -3074,21 +3031,20 @@ static const Style g_Style_Kickbox_Insect=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3, 4, 5
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Insect_Versus=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
false, // Used for edit
|
||||
true, // Used for demonstration
|
||||
false, // Used for how to play
|
||||
"iversus", // name
|
||||
StepsType_kickbox_insect, // stepstype
|
||||
StyleType_TwoPlayersTwoSides, // styletype
|
||||
6, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
false, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"iversus", // m_szName
|
||||
StepsType_kickbox_insect, // m_StepsType
|
||||
StyleType_TwoPlayersTwoSides, // m_StyleType
|
||||
6, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
|
||||
@@ -3114,21 +3070,20 @@ static const Style g_Style_Kickbox_Insect_Versus=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3, 4, 5
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Arachnid=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
true, // Used for edit
|
||||
true, // Used for demonstration
|
||||
true, // Used for how to play
|
||||
"arachnid", // name
|
||||
StepsType_kickbox_arachnid, // stepstype
|
||||
StyleType_OnePlayerOneSide, // styletype
|
||||
8, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"arachnid", // m_szName
|
||||
StepsType_kickbox_arachnid, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||
@@ -3158,21 +3113,20 @@ static const Style g_Style_Kickbox_Arachnid=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3, 4, 5, 6, 7
|
||||
},
|
||||
false, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Kickbox_Arachnid_Versus=
|
||||
{
|
||||
true, // Used for gameplay
|
||||
false, // Used for edit
|
||||
true, // Used for demonstration
|
||||
false, // Used for how to play
|
||||
"aversus", // name
|
||||
StepsType_kickbox_arachnid, // stepstype
|
||||
StyleType_TwoPlayersTwoSides, // styletype
|
||||
8, // cols per player
|
||||
true, // m_bUsedForGameplay
|
||||
false, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"aversus", // m_szName
|
||||
StepsType_kickbox_arachnid, // m_StepsType
|
||||
StyleType_TwoPlayersTwoSides, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
|
||||
@@ -3202,9 +3156,8 @@ static const Style g_Style_Kickbox_Arachnid_Versus=
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0, 1, 2, 3, 4, 5, 6, 7
|
||||
},
|
||||
true, // needs zoom out with 2 players
|
||||
false, // can use beginner helper
|
||||
false, // lock difficulties
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style* g_apGame_Kickbox_Styles[] =
|
||||
@@ -3222,14 +3175,15 @@ static const Style* g_apGame_Kickbox_Styles[] =
|
||||
|
||||
static const Game g_Game_Kickbox =
|
||||
{
|
||||
"kickbox", // name
|
||||
g_apGame_Kickbox_Styles, // styles
|
||||
true, // count notes separately
|
||||
false, // tick holds
|
||||
{ // input scheme
|
||||
"kickbox",
|
||||
NUM_KICKBOX_BUTTONS, // buttons per controller
|
||||
{ // button names
|
||||
"kickbox", // m_szName
|
||||
g_apGame_Kickbox_Styles, // m_apStyles
|
||||
true, // m_bCountNotesSeparately
|
||||
false, // m_bTickHolds
|
||||
true, // m_PlayersHaveSeparateStyles
|
||||
{ // m_InputScheme
|
||||
"kickbox", // m_szName
|
||||
NUM_KICKBOX_BUTTONS, // m_iButtonsPerController
|
||||
{ // m_szButtonNames
|
||||
{ "DownLeftFoot", GameButton_Invalid },
|
||||
{ "UpLeftFoot", GameButton_Invalid },
|
||||
{ "UpLeftFist", GAME_BUTTON_LEFT },
|
||||
|
||||
Reference in New Issue
Block a user