Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.

This commit is contained in:
Kyzentun
2014-12-09 22:27:00 -07:00
parent c65c1eb386
commit 3fb36af157
71 changed files with 883 additions and 451 deletions
+49
View File
@@ -27,6 +27,55 @@ function GetExtraColorThreshold()
return Modes[CurGameName()] or 10
end
-- GameplayMargins exists to provide a layer of backwards compatibility for
-- people using the X position metrics to set where the notefields are.
-- This makes it somewhat complex.
-- Rather than trying to understand how it works, you can simply do this:
-- (example values in parentheses)
-- 1. Decide how much space you want in the center between notefields. (80)
-- 2. Decide how much space you want on each side. (40)
-- 3. Write a simple function that just returns those numbers:
-- function GameplayMargins() return 40, 80, 40 end
-- Then the engine does the work of figuring out where each notefield should
-- be centered.
function GameplayMargins(enabled_players, styletype)
local other= {[PLAYER_1]= PLAYER_2, [PLAYER_2]= PLAYER_1}
local margins= {[PLAYER_1]= {40, 40}, [PLAYER_2]= {40, 40}}
-- Use a fake style width because calculating the real style width throws off
-- the code in the engine.
local fake_style_width= 272
-- Handle the case of a single player that is centered first because it's
-- simpler.
if Center1Player() then
local pn= enabled_players[1]
fake_style_width= 544
local center= _screen.cx
local left= center - (fake_style_width / 2)
local right= _screen.w - center - (fake_style_width / 2)
-- center margin width will be ignored.
return left, 80, right
end
local half_screen= _screen.w / 2
local left= {[PLAYER_1]= 0, [PLAYER_2]= half_screen}
for i, pn in ipairs(enabled_players) do
local edge= left[pn]
local center= THEME:GetMetric("ScreenGameplay",
"Player"..ToEnumShortString(pn)..ToEnumShortString(styletype).."X")
-- Adjust for the p2 center being on the right side.
center= center - edge
margins[pn][1]= center - (fake_style_width / 2)
margins[pn][2]= half_screen - center - (fake_style_width / 2)
if #enabled_players == 1 then
margins[other[pn]][1]= margins[pn][2]
margins[other[pn]][2]= margins[pn][1]
end
end
local left= margins[PLAYER_1][1]
local center= margins[PLAYER_1][2] + margins[PLAYER_2][1]
local right= margins[PLAYER_2][2]
return left, center, right
end
-- AllowOptionsMenu()
-- [en] returns if you are able to select options
-- on ScreenSelectMusic.