MenuX(PlayerNumber) -> MenuX(InputEventPlus)
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@@ -12,6 +12,7 @@
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#include "ThemeManager.h"
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#include "ActorUtil.h"
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#include "CharacterManager.h"
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#include "InputEventPlus.h"
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/* Constants */
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@@ -134,7 +135,7 @@ ScreenSelectMode::~ScreenSelectMode()
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LOG->Trace( "ScreenSelectMode::~ScreenSelectMode()" );
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}
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void ScreenSelectMode::MenuLeft( PlayerNumber pn )
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void ScreenSelectMode::MenuLeft( const InputEventPlus &input )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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@@ -167,7 +168,7 @@ void ScreenSelectMode::ChangeBGA()
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}*/
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}
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void ScreenSelectMode::MenuRight( PlayerNumber pn )
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void ScreenSelectMode::MenuRight( const InputEventPlus &input )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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@@ -286,7 +287,7 @@ void ScreenSelectMode::SetCharacters()
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}
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}
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void ScreenSelectMode::MenuStart( PlayerNumber pn )
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void ScreenSelectMode::MenuStart( const InputEventPlus &input )
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{
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if(!m_bSelected && USECONFIRM == 1)
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{
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@@ -351,7 +352,7 @@ void ScreenSelectMode::DrawPrimitives()
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// todo: optimize the following - Frieza
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void ScreenSelectMode::MenuUp(PlayerNumber pn)
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void ScreenSelectMode::MenuUp(const InputEventPlus &input)
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{
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vector<Character*> vpCharactersToUse;
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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@@ -377,6 +378,7 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
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}
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}
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PlayerNumber pn = input.pn;
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m_CurChar[pn].UnloadTexture();
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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{
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@@ -397,7 +399,7 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
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}
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}
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void ScreenSelectMode::MenuDown(PlayerNumber pn)
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void ScreenSelectMode::MenuDown(const InputEventPlus &input)
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{
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vector<Character*> vpCharactersToUse;
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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@@ -423,6 +425,7 @@ void ScreenSelectMode::MenuDown(PlayerNumber pn)
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}
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}
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PlayerNumber pn = input.pn;
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m_CurChar[pn].UnloadTexture();
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if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
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{
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