MenuX(PlayerNumber) -> MenuX(InputEventPlus)

This commit is contained in:
Glenn Maynard
2006-09-14 21:18:39 +00:00
parent 222b082f55
commit 3f96734e6c
12 changed files with 92 additions and 75 deletions
+8 -8
View File
@@ -163,17 +163,17 @@ void ScreenSelectGroup::AfterChange()
}
void ScreenSelectGroup::MenuLeft( PlayerNumber pn )
void ScreenSelectGroup::MenuLeft( const InputEventPlus &input )
{
MenuUp( pn );
MenuUp( input );
}
void ScreenSelectGroup::MenuRight( PlayerNumber pn )
void ScreenSelectGroup::MenuRight( const InputEventPlus &input )
{
MenuDown( pn );
MenuDown( input );
}
void ScreenSelectGroup::MenuUp( PlayerNumber pn )
void ScreenSelectGroup::MenuUp( const InputEventPlus &input )
{
if( m_bChosen )
return;
@@ -186,7 +186,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber pn )
}
void ScreenSelectGroup::MenuDown( PlayerNumber pn )
void ScreenSelectGroup::MenuDown( const InputEventPlus &input )
{
if( m_bChosen )
return;
@@ -198,7 +198,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber pn )
m_soundChange.Play();
}
void ScreenSelectGroup::MenuStart( PlayerNumber pn )
void ScreenSelectGroup::MenuStart( const InputEventPlus &input )
{
if( m_bChosen )
return;
@@ -218,7 +218,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
this->PostScreenMessage( SM_BeginFadingOut, 0 );
}
void ScreenSelectGroup::MenuBack( PlayerNumber pn )
void ScreenSelectGroup::MenuBack( const InputEventPlus &input )
{
Cancel( SM_GoToPrevScreen );
}