MenuX(PlayerNumber) -> MenuX(InputEventPlus)
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@@ -19,11 +19,9 @@ public:
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virtual void Update( float fDelta );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuUp( PlayerNumber pn ) {};
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virtual void MenuDown( PlayerNumber pn ) {};
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuStart( const InputEventPlus &input );
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// virtual void MenuBack( PlayerNumber pn );
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virtual void TweenOffScreen();
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@@ -37,6 +35,7 @@ protected:
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float GetCursorY( PlayerNumber pn );
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bool ChangeWithinPage( PlayerNumber pn, int iNewChoice, bool bChangingPages );
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void ChangePage( Page newPage );
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void MakeSelection( PlayerNumber pn );
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ActorFrame m_framePages; // to hold the 2 pages
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