MenuX(PlayerNumber) -> MenuX(InputEventPlus)
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@@ -22,12 +22,12 @@ public:
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void MenuUp( const InputEventPlus &input );
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void MenuDown( const InputEventPlus &input );
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void MenuStart( const InputEventPlus &input );
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void MenuBack( const InputEventPlus &input );
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void TweenOffScreen();
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@@ -41,6 +41,7 @@ private:
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void AfterValueChange( PlayerNumber pn );
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void Move( PlayerNumber pn, int deltaValue );
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bool AllAreFinishedChoosing() const;
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void MakeSelection( PlayerNumber pn );
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int m_iSelectedCharacter[NUM_PLAYERS];
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enum {
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