MenuX(PlayerNumber) -> MenuX(InputEventPlus)
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@@ -100,7 +100,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEditMenu::MenuUp( PlayerNumber pn )
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void ScreenEditMenu::MenuUp( const InputEventPlus &input )
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{
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if( m_Selector.CanGoUp() )
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{
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@@ -109,7 +109,7 @@ void ScreenEditMenu::MenuUp( PlayerNumber pn )
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}
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}
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void ScreenEditMenu::MenuDown( PlayerNumber pn )
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void ScreenEditMenu::MenuDown( const InputEventPlus &input )
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{
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if( m_Selector.CanGoDown() )
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{
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@@ -161,7 +161,7 @@ static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString BLANK ( "ScreenEditMenu", "Blank" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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@@ -316,7 +316,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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}
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}
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void ScreenEditMenu::MenuBack( PlayerNumber pn )
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void ScreenEditMenu::MenuBack( const InputEventPlus &input )
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{
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Cancel( SM_GoToPrevScreen );
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