Sync up playing and recording.
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@@ -948,8 +948,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0.8f) );
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m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0.8f) );
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
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m_soundMusic.SetPositionSeconds( fElapsedSeconds );
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m_soundMusic.SetPositionSeconds( fStartSeconds );
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m_soundMusic.Play();
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m_soundMusic.Play();
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m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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}
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}
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