From 3f60901da2d11b817a0353f50a9e42a5b59dab52 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 18 Oct 2002 02:03:44 +0000 Subject: [PATCH] Sync up playing and recording. --- stepmania/src/ScreenEdit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 8f4ecfd9b4..b63e28127a 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -948,8 +948,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0.8f) ); GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in - float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ); - m_soundMusic.SetPositionSeconds( fElapsedSeconds ); + float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ; + m_soundMusic.SetPositionSeconds( fStartSeconds ); m_soundMusic.Play(); m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate ); }