store and log opengl version
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@@ -42,6 +42,7 @@ RageTimer g_LastCheckTimer;
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int g_iNumVerts;
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float g_fLastCheckTime;
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int g_iFPS, g_iVPF, g_iDPF;
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int g_glVersion;
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int RageDisplay::GetFPS() const { return g_iFPS; }
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int RageDisplay::GetVPF() const { return g_iVPF; }
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@@ -112,6 +113,9 @@ void RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, R
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if(!g_screen)
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throw RageException("Failed to open screen!");
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g_glVersion = int(roundf(atof((const char *) glGetString(GL_VERSION)) * 10));
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LOG->Trace( "OpenGL version %.1f", g_glVersion / 10.);
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/*
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* Set up OpenGL for 2D rendering.
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*/
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