unneeded
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@@ -249,7 +249,6 @@ bool Screen::JoinInput( PlayerNumber pn )
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SCREENMAN->PlayStartSound();
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GAMESTATE->JoinPlayer( pn );
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SCREENMAN->RefreshCreditsMessages();
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return true;
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}
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@@ -662,7 +662,6 @@ void ScreenEdit::Init()
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// set both players to joined so the credit message doesn't show
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FOREACH_PlayerNumber( p )
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GAMESTATE->JoinPlayer( p );
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SCREENMAN->RefreshCreditsMessages();
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m_pSong = GAMESTATE->m_pCurSong;
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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@@ -167,7 +167,6 @@ void ScreenEz2SelectPlayer::MenuStart( const InputEventPlus &input )
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return; // ignore
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GAMESTATE->JoinPlayer( pn );
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->PlayStartSound();
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m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );
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@@ -1245,7 +1245,6 @@ void StepMania::InsertCoin( int iNum, const RageTimer *pTime )
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GAMESTATE->m_iCoins += iNum;
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LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
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BOOKKEEPER->CoinInserted();
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->PlayCoinSound();
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MESSAGEMAN->Broadcast( Message_CoinInserted );
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}
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