From 3f40f6c7964ae39e0987beddb768bce89b278c34 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 15 Sep 2006 06:06:36 +0000 Subject: [PATCH] unneeded --- stepmania/src/Screen.cpp | 1 - stepmania/src/ScreenEdit.cpp | 1 - stepmania/src/ScreenEz2SelectPlayer.cpp | 1 - stepmania/src/StepMania.cpp | 1 - 4 files changed, 4 deletions(-) diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp index 2de6dda373..1a4b27ad46 100644 --- a/stepmania/src/Screen.cpp +++ b/stepmania/src/Screen.cpp @@ -249,7 +249,6 @@ bool Screen::JoinInput( PlayerNumber pn ) SCREENMAN->PlayStartSound(); GAMESTATE->JoinPlayer( pn ); - SCREENMAN->RefreshCreditsMessages(); return true; } diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index f92a2d5963..0547b74340 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -662,7 +662,6 @@ void ScreenEdit::Init() // set both players to joined so the credit message doesn't show FOREACH_PlayerNumber( p ) GAMESTATE->JoinPlayer( p ); - SCREENMAN->RefreshCreditsMessages(); m_pSong = GAMESTATE->m_pCurSong; m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; diff --git a/stepmania/src/ScreenEz2SelectPlayer.cpp b/stepmania/src/ScreenEz2SelectPlayer.cpp index 2ece889c7e..6b5ef1dd2d 100644 --- a/stepmania/src/ScreenEz2SelectPlayer.cpp +++ b/stepmania/src/ScreenEz2SelectPlayer.cpp @@ -167,7 +167,6 @@ void ScreenEz2SelectPlayer::MenuStart( const InputEventPlus &input ) return; // ignore GAMESTATE->JoinPlayer( pn ); - SCREENMAN->RefreshCreditsMessages(); SCREENMAN->PlayStartSound(); m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS ); diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 123d51c9d5..c8b0845038 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1245,7 +1245,6 @@ void StepMania::InsertCoin( int iNum, const RageTimer *pTime ) GAMESTATE->m_iCoins += iNum; LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() ); BOOKKEEPER->CoinInserted(); - SCREENMAN->RefreshCreditsMessages(); SCREENMAN->PlayCoinSound(); MESSAGEMAN->Broadcast( Message_CoinInserted ); }