Nice to see you helping with this.

This commit is contained in:
Jason Felds
2011-02-18 15:53:01 -05:00
+2 -2
View File
@@ -129,6 +129,7 @@ public:
float aux;
};
/** @brief Various values an Actor's effect can be tied to. */
enum EffectClock
{
CLOCK_TIMER,
@@ -185,7 +186,7 @@ public:
void SetWidth( float width ) { m_size.x = width; }
void SetHeight( float height ) { m_size.y = height; }
// Base
// Base values
float GetBaseZoomX() const { return m_baseScale.x; }
void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; }
float GetBaseZoomY() const { return m_baseScale.y; }
@@ -199,7 +200,6 @@ public:
void SetBaseRotation( const RageVector3 &rot ) { m_baseRotation = rot; }
virtual void SetBaseAlpha( float fAlpha ) { m_fBaseAlpha = fAlpha; }
float GetZoom() const { return DestTweenState().scale.x; } // not accurate in some cases
float GetZoomX() const { return DestTweenState().scale.x; }
float GetZoomY() const { return DestTweenState().scale.y; }