Init -> BeginScreen
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@@ -24,13 +24,13 @@ ScreenAttract::ScreenAttract( bool bResetGameState )
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}
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void ScreenAttract::Init()
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void ScreenAttract::BeginScreen()
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{
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{
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ScreenAttract::SetAttractVolume( !GAMESTATE->IsTimeToPlayAttractSounds() );
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ScreenAttract::SetAttractVolume( !GAMESTATE->IsTimeToPlayAttractSounds() );
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GAMESTATE->VisitAttractScreen( m_sName );
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GAMESTATE->VisitAttractScreen( m_sName );
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ScreenWithMenuElements::Init();
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ScreenWithMenuElements::BeginScreen();
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}
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}
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void ScreenAttract::Input( const InputEventPlus &input )
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void ScreenAttract::Input( const InputEventPlus &input )
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@@ -11,7 +11,7 @@ class ScreenAttract : public ScreenWithMenuElements
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{
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{
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public:
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public:
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ScreenAttract( bool bResetGameState=true );
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ScreenAttract( bool bResetGameState=true );
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virtual void Init();
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virtual void BeginScreen();
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static void AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen );
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static void AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen );
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static void GoToStartScreen( RString sScreenName );
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static void GoToStartScreen( RString sScreenName );
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