ActorScroller::GetSecondsToDestination

This commit is contained in:
Glenn Maynard
2006-02-24 01:57:10 +00:00
parent ffb7f14ef5
commit 3e5bcbe583
2 changed files with 9 additions and 0 deletions
+8
View File
@@ -103,6 +103,12 @@ float ActorScroller::GetSecondsForCompleteScrollThrough() const
return fTotalItems * (m_fSecondsPerItem + m_fSecondsPauseBetweenItems );
}
float ActorScroller::GetSecondsToDestination() const
{
float fTotalItemsToMove = fabsf(m_fCurrentItem - m_fDestinationItem);
return fTotalItemsToMove * m_fSecondsPerItem;
}
void ActorScroller::LoadFromNode( const RString &sDir, const XNode *pNode )
{
ActorFrame::LoadFromNode( sDir, pNode );
@@ -300,6 +306,7 @@ public:
static int SetTransformFromExpression( T* p, lua_State *L ) { p->SetTransformFromExpression(SArg(1)); return 0; }
static int SetTransformFromHeight( T* p, lua_State *L ) { p->SetTransformFromHeight(FArg(1)); return 0; }
static int SetCurrentAndDestinationItem( T* p, lua_State *L ) { p->SetCurrentAndDestinationItem( FArg(1) ); return 0; }
static int getsecondtodestination( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSecondsToDestination() ); return 1; }
static int setsecondsperitem( T* p, lua_State *L ) { p->SetSecondsPerItem(FArg(1)); return 0; }
static int setnumsubdivisions( T* p, lua_State *L ) { p->SetNumSubdivisions(IArg(1)); return 0; }
static int scrollthroughallitems( T* p, lua_State *L ) { p->ScrollThroughAllItems(); return 0; }
@@ -312,6 +319,7 @@ public:
ADD_METHOD( SetTransformFromExpression );
ADD_METHOD( SetTransformFromHeight );
ADD_METHOD( SetCurrentAndDestinationItem );
ADD_METHOD( getsecondtodestination );
ADD_METHOD( setsecondsperitem );
ADD_METHOD( setnumsubdivisions );
ADD_METHOD( scrollthroughallitems );
+1
View File
@@ -43,6 +43,7 @@ public:
void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; }
void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); }
float GetSecondsForCompleteScrollThrough() const;
float GetSecondsToDestination() const;
//
// Commands