NoteSkinManager::ColToButtonName -> Game::ColToButtonName
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "GameState.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "NoteFieldPositioning.h"
|
||||
#include "Game.h"
|
||||
|
||||
|
||||
GhostArrowRow::GhostArrowRow()
|
||||
@@ -31,8 +32,8 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
|
||||
{
|
||||
NoteFieldMode &mode = g_NoteFieldMode[pn];
|
||||
CString Button = mode.GhostButtonNames[c];
|
||||
if(Button == "")
|
||||
Button = NoteSkinManager::ColToButtonName(c);
|
||||
if( Button == "" )
|
||||
Button = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
|
||||
|
||||
m_GhostDim.push_back( new GhostArrow );
|
||||
m_GhostBright.push_back( new GhostArrow );
|
||||
|
||||
Reference in New Issue
Block a user